Tuesday, 27 January 2015

60p for cinematic game trailers

One of the thing which make video game trailers different from film trailer is frame rate. In film where we try to bring some motion blur to make it more realistic on games the developers try take off as much motion blur they can as people demand more smooth game play.  Now a days the minimum standard for any game is 30p but with the launch of ps4 its gone to 60p as many players enjoying playing games in 60p on ps4 and they love the experience. 
 
                                                                                       Recently Hobbit was shoot on 60p and one of the criticism it got, that it looked like video game and that what we want.  We want our trailer to look more like a video game rather than a film. I think so if we shoot it in 60p it will help to bring that feeling plus it will be better to key the scene as there will b no motion blur. 

Monday, 5 January 2015

Breakdown of of video games cinematic trailers.

After watching hours of cinematic trailers I come up with this break down sheet of video games cinematic trailers.


1. It start with a narration and shows the location of the setting with a bird eye view.










2. Introduction of problem, the world is about to end….reasons, alien attack , pandemic , darkness consume world( demons) and corrupt government. 



3. Introduction of the hero/protagonist with a heroes shot. 
















4. Introduction of the villain/antagonist. usually never shown completely ( always hidden in the shadows) Either can see the eyes or some parts.









 






5. shows the weapon used in the game.














 6. Actions with narration like last hope, saviour, only you can save the world  and how humanity can survive   etc.