Tuesday, 28 April 2015
Tuesday, 7 April 2015
location scouting
I had gone for location scouting with the director, producer and vfx supervisor. We discuss the possibilities of traveling, safety and rest room while looking for the locations which can support the story.
I was looking at the depth, shapes and textures along with what location bring what kind of the feeling.
Fig.3 Have some natural holes which will be go to establish that there might b caves in this plant.
I was looking at the depth, shapes and textures along with what location bring what kind of the feeling.
Fig.1 Shows the darkness in the depth as it is hiding some thing in it. The texture, the shape and the tress with out leaves shows the sign of no life.
Fig 2. have lots of natural layers. The layers are similar to the layers shown in the last blog of mine.
Monday, 23 March 2015
Choice of colour for Films
Colours effect the overall mood of the films and being a director or cinematography choosing the colour of costume, set and the grading of the film is very important.
Choosing the colour for grading film is the decision which should be made in advance so it can be help full in lighting/ dressing the set and the colour decision for the costume.
For our project. I am planning the blue colour as more domination colour as blue is associated with all Sci-fi movies. i.e all the famous Sci-fi films which included the alien life where dominated by the intense colour of blue.
For our project blue is also useful as blue is associated to cold also. Our protagonist will be alone in an open environment, which should give the vibe of cold and loneliness as the use of colour pallet as blue will enhance that feeling.
Choosing the colour for grading film is the decision which should be made in advance so it can be help full in lighting/ dressing the set and the colour decision for the costume.
For our project. I am planning the blue colour as more domination colour as blue is associated with all Sci-fi movies. i.e all the famous Sci-fi films which included the alien life where dominated by the intense colour of blue.
For our project blue is also useful as blue is associated to cold also. Our protagonist will be alone in an open environment, which should give the vibe of cold and loneliness as the use of colour pallet as blue will enhance that feeling.
Sunday, 8 March 2015
How to create layers in the film which need alien environmets
Creating layers in Si-fi films is all about bringing different shapes. Our current project is based on an unknown planet and its hard to create a planet environment from scratch. On the other hand it is easy as no one can say how it should look and we can create the location as we want.
After searching some art work, I find the use of circles and some straight lines the artist create three layers in the scene. The fore ground, mid and back ground. By doing that artist try to bring the 3d elements and feeling in there 2d work. I am also planning to bring that same feeling and elements in my work for this project.
The first picture is the perfect example, as there is a fore ground which is dark so the eye will not focus on it but still it will create the distance and keeping the object closer it will create the feeling of vastness on the other layers.
The main focus is the middle as it is in the focus and it is the most brightest part of the scene.
By making the background big and out of focus it will create more depth and will give the feeling of lost in a big area.
The artist had also used the shape of circle to its max. and bring the feeling of balance in the picture.
After searching some art work, I find the use of circles and some straight lines the artist create three layers in the scene. The fore ground, mid and back ground. By doing that artist try to bring the 3d elements and feeling in there 2d work. I am also planning to bring that same feeling and elements in my work for this project.
The first picture is the perfect example, as there is a fore ground which is dark so the eye will not focus on it but still it will create the distance and keeping the object closer it will create the feeling of vastness on the other layers.
The main focus is the middle as it is in the focus and it is the most brightest part of the scene.
By making the background big and out of focus it will create more depth and will give the feeling of lost in a big area.
The artist had also used the shape of circle to its max. and bring the feeling of balance in the picture.
The second picture is a good example of creating a perfect landscape by not keeping the land equal. The land is never in the same level and lots of people do the mistake of drawing a plain land which kill the illusion of reality.
Tuesday, 27 January 2015
60p for cinematic game trailers
One of the thing which make video game trailers different from film trailer is frame rate. In film where we try to bring some motion blur to make it more realistic on games the developers try take off as much motion blur they can as people demand more smooth game play. Now a days the minimum standard for any game is 30p but with the launch of ps4 its gone to 60p as many players enjoying playing games in 60p on ps4 and they love the experience.
Recently Hobbit was shoot on 60p and one of the criticism it got, that it looked like video game and that what we want. We want our trailer to look more like a video game rather than a film. I think so if we shoot it in 60p it will help to bring that feeling plus it will be better to key the scene as there will b no motion blur.
Monday, 5 January 2015
Breakdown of of video games cinematic trailers.
After watching hours of cinematic trailers I come up with this break down sheet of video games cinematic trailers.
1. It start with a narration and shows the location of the setting with a bird eye view.


2. Introduction of problem, the world is about to end….reasons, alien attack , pandemic , darkness consume world( demons) and corrupt government.
3. Introduction of the hero/protagonist with a heroes shot.
4. Introduction of the villain/antagonist. usually never shown completely ( always hidden in the shadows) Either can see the eyes or some parts.

5. shows the weapon used in the game.
6. Actions with narration like last hope, saviour, only you can save the world and how humanity can survive etc.
Thursday, 13 November 2014
Experience during this year
Last year was ok as my learning curve goes but this year is being really good, when it comes to learning. I think so I had grown a lot and I think so it happened because I listen to my critics in my class by patrick and try to implement now. Now I dont shoot any stuff, I think for every thing the composition, the depth, the exposure the lighting to the mood and how the story should flow.
I want to become a Director and a Cinematography as both of them tell stories, one through the eyes of a actor and one through the lens. I had two goals in the beginning of this year to improve the skills of my cinematography and direction and I believe I had improved in my cinematography and I will keep on striving to improve more and now my next year goal is to improve my skills as a director and polish my cinematography skills.
I am happy to achieve what I had during this year journey. I learned more and it will be helped full for next year. Being in all the shoots helped me and doing a green screen movie also helped me to prepare for any future green screen projects. I also learn the importance of collaboration as it is very important part of film making. A film can be ones Idea but if if collaborate and ask right people for the critics we can bring more layers and depth in that idea. This summer I will try improve my skills more. There will be enough time to do more research and and do some shooting. I will continuos to write my blogs through the summer as it will be a nice thing to reflect back and see where I was and what section I have to improve more.
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