Tuesday, 27 January 2015

60p for cinematic game trailers

One of the thing which make video game trailers different from film trailer is frame rate. In film where we try to bring some motion blur to make it more realistic on games the developers try take off as much motion blur they can as people demand more smooth game play.  Now a days the minimum standard for any game is 30p but with the launch of ps4 its gone to 60p as many players enjoying playing games in 60p on ps4 and they love the experience. 
 
                                                                                       Recently Hobbit was shoot on 60p and one of the criticism it got, that it looked like video game and that what we want.  We want our trailer to look more like a video game rather than a film. I think so if we shoot it in 60p it will help to bring that feeling plus it will be better to key the scene as there will b no motion blur. 

2 comments:

  1. Actually, the higher the frame rate, the less motion blur. If you isolate the individual frames, you will notice that they are cleaner and sharper. Over the past 100 years, we have been conditioned to accept the 'unreal' aesthetic of cinema – as a result of 24fps projection – and we associate this with the fictional/fantastical stories that cinema tends to offer. The Hobbit was shot at 48 frames per second – a significant step towards our own viewing reality – but it jarred with many viewers because this 'reality' format seemed incompatible with the fantasy aesthetic of Tolkien's world.

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    1. Thanks Patrick. After our discussion I am thinking of 50p for the group project. We can bring some motion blur in post also where ever we think we need that.

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